2024, esports is gaining popularity and cultural significance, yet defining it remains surprisingly challenging.
Figuring out what counts as esports can be tricky because the line between regular gaming and esports is blurry. Esports is like competitive gaming, but not all competitive gaming is esports. To understand it better, let's go back to the basics.
In games like League of Legends and Counter-Strike, even when everyday gamers play ranked matches online, it's often not seen as esports by many. This is unlike traditional sports, where even casual matches among amateurs are generally seen as sports activities.
Esports is often defined as organized video game competitions played for an audience, either online or in-person. These events can be virtual tournaments or live gatherings with spectators.
Adding to the complexity, not all games with competitive modes are seen as 'esports titles' in common understanding. The term is usually reserved for games with well-established esports scenes, like regular leagues, tournaments, or other competitions that draw in large audiences.
On the other hand, League of Legends is undoubtedly a major esports title. The game has a thriving esports system, including a range of tournaments and leagues that span from national to global events. Some of its top competitions draw in millions of spectators.
Another thing to consider is whether a video game mainly revolves around competitive modes, although it's not a strict rule. Top esports titles like Counter-Strike, Dota 2, VALORANT, Street Fighter, have player-vs-player modes at their core, leading to many popular tournaments. Yet, some games without a primary focus on competitive PvP modes also have modest esports scenes.
Deciding when a gaming scene becomes an 'esports title' is subjective and depends on what people think. Although some informal agreements exist, the list of games considered esports titles can change over time based on popular opinion.
As esports has expanded, it has become more inclusive. Nowadays, even games not typically viewed as esports titles are forming their own esports communities.
Unusual types of competition, such as speedrunning (where players aim to finish a game or in-game task as quickly as possible), are gaining recognition as esports. A case in point is World of Warcraft's Race to World First, where players compete to defeat computer-controlled characters instead of each other.
Games that are not typically competitive are forming their own esports communities, like Farming Simulator and GeoGuessr. Even chess, an ancient game, is being viewed more as an esport as it gains popularity in online play and broadcasts.
At the heart of what's labeled as esports titles are technically competitive player-vs-player video games with robust esports systems. However, players have managed to turn nearly any video game into a competitive activity, as seen in the various examples mentioned.
In the end, it's the fans and the broader esports community that decide when a video game officially becomes an esport based on how they perceive and embrace it.
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